How many floors can i have on sims 3




















Once you connect two different shapes or room units, they become one solid unit. By combining them in different ways, you can make just about any form you can imagine and get a unique look for your pool! While you are experimenting with different shapes, you might decide you need to delete part of the pool. If you use the sledgehammer tool, it will delete the entire pool.

You will be able to delete sections of the pool one square at a time, enabling you to further sculpt the shape. You can place your pool in a variety of locations including in ground, on a deck, indoors, and on rooftop. You can even make your pool free standing.

There are some limitations depending on the location you choose. Adding a deck foundation for your pool will make everything else on the lot automatically have a foundation as well. Add your pool. Cap off the ends of the wall with a column for a polished look. You can also have both on the same lot, but you may not have a pool on a foundation and a pool in the ground touching each other.

There must be a one unit space between them. If you start drawing a pool next to a foundation, the game will place the pool on a foundation automatically. If there is a pool on the first floor, you may not place a pool on the second floor directly over it.

You may place windows and other objects on them. Only objects found in the pool section can be placed on the inside walls of a pool. Note: If you place windows in your pool walls, you will not be able to see the sims swimming though the interior windows…only the exterior windows. From the outside of the structure you are fully able to see your sim swimming, but oddly enough, the pool will appear empty when viewed from the inside.

Same pool as seen from inside, but no sim! Pools can be added to basements just as any other room unit. You may draw them right up to the edge of the basement, but not beyond. Just be sure to give your sim a way to access the space, since conventional stairs cannot be placed inside a pool.

Here, windows in the pool wall act as a skylight for the basement room below. You can place a pool on any level of a home, including the roof. A pool on the first floor can be placed directly up to the edge of a pool on the second floor but no farther.

To get rid of this, the gap must be filled in with a room unit…either by drawing a new one to replace the space or by pulling the nearby walls over to cover the gap. Handle this the same way as if you deleted the whole pool: either draw a new room unit or pull a nearby wall over to cover the space.

To get the look of a free standing pool, place a deck the exact size of the pool you desire, aise the height of the foundation to the appropriate level, and place a staircase. Remember, if you place a raised deck on a lot, every structure on the lot will have the same foundation height.

Next, draw the pool all the way out to match the edges of the deck. They will not, however, be able to sit on the edge of the pool. You will need to leave at least one unit of deck space around the edge of the pool for sims to be able to sit on the edge. TIP: If you are the sim killing type, removing the stairs from a free standing pool will effectively prevent your sim from being able to exit the pool. This means only the foundation textures can be applied to the exterior.

There are currently no hot tubs in The Sims 4. But a small free standing pool with a low foundation will give the appearance of a hot tub and your sim can still swim in it.

Plants and fencing can help create the look you want. As you are manipulating and shaping your perfect pool, you will notice that the submenu also gives you the ability to choose the depth of the pool!

Select short wall for the shallowest depth, medium wall for a medium depth, and tall wall for the deepest pool. This means adjusting the pool depth will change the height of the walls for that level of your structure. After making a pool depth adjustment, take a moment to check the exterior of your home and replace any windows if needed.

Sims will not drown faster in a deeper pool and children are able to use all pool depths. It is strictly an aesthetic choice. Now that you have placed your pool, check out the Pool Objects category in the pool menu. Here you will find several different objects that can be placed in and around your pool. NOTE: the objects in the pool objects category are the only things that can be placed inside a pool…with one exception: Lily Pads. Sims will simply swim around them.

Learn more about the MoveObjectsOn cheat here. Your sim can and will pull themselves out of the pool from any edge. All of these lights can be placed anywhere on your lot.

Just as with other lights, clicking on them in Live mode opens up a submenu that allows you to choose the color and intensity of the lights. Even at full strength, the color and intensity of these lights are strongly muted by the water effects.

Because these are objects, and not room units, the mosaics cannot be pushed or pulled into shape. But they can be layered over each other. They can be used to decorate any area of your home. TIP: Consider using pool mosaics as an accent for your bathroom or kitchen floor.

They also work great on patios or any place you want to add special flair. Get creative! Just be sure to leave space for your sims to get in and out of the pool. Unless trapping them is part of your evil plan! Perhaps your nature loving sim would like to take a dip in a hidden glen pool surrounded by trees and lush landscaping? This is a great choice if you want a more natural or softer looking pool surround.

The pool update came with several new wall and floor textures to use in your pools, but you are not limited in any way. All floor and wall textures may be used on the sides and bottom of your pool. You can have a stone pool or a pool covered in wallpaper if that is what you desire. The update includes new walls and floors! Even the most vivid walls will lose most of their appearance below the water line.

In the image below, you can see how the bright red wallpaper with spots is barely visible in the pool. Experiment to come up with an interesting design that enhances the look of your pool. TIP: because the colors underwater are so muted, your custom mosaic will have more impact if you pick tiles with a lot of contrast. A black or red tile against a white, for instance, will show your design more clearly.

You can also create your own custom design for the edges. They must be placed on land. There must be at least one unit of space between the edge of the fountain and the edge of the pool. If it does, the game will not allow you to place the jet in that location and the footprint of the item will be red and not green.

To get a water jet in the middle of your pool, you will need to create an island by holding down the Pool Tool and CTRL at the same time. Next, draw in your fountain shape using the fountain tool. Make sure you allow a one unit buffer between where you want the fountain to be and the edge of the pool. Select a water emitter and ensure that the water does not land into the pool. The more upright jets work especially well for this.

TIP: There is one fountain that can be placed right on the edge of a pool. It is the Spitfire Fountain, which is located in the Fountain Decorations section of the catalog. You can save and share a lot that has a pool on it just like any other lot. When you select and highlight a pool to save or share on the Gallery, just the pool itself and not any of the surroundings will be saved. Any textures you applied to the interior of the pool will be saved and transfer. Placing a pool on a deck does not allow you to save the surrounding items.

The game considers the deck and objects one room and the pool itself a whole other room. In this example, clicking on the deck to save the room results in everything except the pool being included. That is because the pool is its own room. If you come up with a really cool pool area that you want to share on the Gallery as a room, you will need to do it as 2 parts: one for the deck surrounding the pool and one for the pool.

Consider naming them part 1 and part 2 to make it easier for people to find them and mention the other part in your description as well. Remember to experiment with different shapes and textures to give your pool a fun, unique look. And be sure to have a sim on the lot to test the routing. Switch over to Live mode and ensure sims can get in and out with no problems. Come on in….

Step 1: Before getting started, check to be sure your structure is located on your lot properly. Do you have enough space for a back yard? Is the house too close to the street? You can pick up and move the house, but not the landscaping, so it will save you a lot of time and hassle if you are happy with the location of your building before you start landscaping.

Step 2: Place your largest objects first to allow enough open space for them. Think trees, fountains, decks and any other large scale features.

Step 3: Add your high traffic areas. Create a way to get to your structure from the sidewalk by adding a walkway with floor tiles or terrain paint. Draw a path from the front to the side yard. Define an outdoor patio area if you plan to have one Step 4: Add some flowers and shrubs. Try to choose an arrangement that is in keeping with the style and location of your structure. A modest starter might have just a few bushes while a fancy mansion calls for more elaborate gardens.

The idea is to enhance what you already have. You can draw the eye to your front door with a mix of brightly colored flowers. A clean line of plain bushes might emphasize the strong lines of your modern structure. TIP: for a more formal look, enclose your flower beds with low edging from the fencing catalog. To keep things casual, use rocks or just terrain paint to indicate flower beds. Step 5: Add some finishing touches with terrain paint. Fill in flowerbeds with mulch or gravel textures or soften the edges of your path with a border of flowering grass paint.

Now that you have the outside of your build taken care of, it is time to go inside and check out all of the great objects and items you can use to furnish it. Using Objects by Room is a convenient way to quickly gather all of the objects you need for a specific kind of room.

Click on the room symbol in the lower left corner to open the Objects by Room. There are symbols for each type of room such as kitchen, bathroom, or bedroom. Selecting a room type opens an illustration of the types of objects you might find for that room function. You are not at all limited by these suggestions.

You can place any object in any room you like. TIP: things looking a bit bare? Not sure where to start when it comes to furnishing a kitchen? Try looking in the Objects by Room catalog for suggestions of things you could consider adding to your room. When there new objects in a category, they will be highlighted in yellow to make them easier to find.

Click on any object in the room to bring up the menu of similar objects. In addition to the colors, description, and price, you will also see some helpful facts regarding how the object affects your sims and their environment.

This can be valuable information to have when making your decorating decisions. Another way to find objects is by function. Click on the chair icon to access this mode. You will see a pop up menu of the different sections of the catalog. Fireplaces are also found in this category.

TIP: be sure to check out the miscellaneous misc. Miscellaneous surfaces, for instance, includes picnic tables and backyard patio tables with umbrellas. Clicking on displays, for instance, will then show you all of the different types of shelving available. In addition to alternate color options, the counters and cabinets in the Surface section also have alternate shapes and appearances to choose from.

To view, you must first turn off automatic counter placement. Automatic counter placement is a simple way to install cabinets. As you rotate the counters into place, the game will automatically connect them. If you are familiar with The Sims 3, it is the same method of application. Turning off Automatic Counter allows you to place each cabinet or counter manually and opens an additional sub-menu of alternate shapes and appearances.

Click on the color swatches of a specific style to see the sub-menu of alternates. You may connect these sections in a multitude of ways to get a unique look for your kitchen. Stoves or sinks can also be incorporated into your island seamlessly.

TIP: counters are not just for kitchens. You can use counters to make an entertainment unit, a serving counter in the dining room, or a modern desk surface in a den or bedroom.

Think outside of the box…and outside of the kitchen. Just remember that in order for a Sim to sit at the surface, you must use an island counter. With auto cabinets turned on, you will only have one choice per style, but with auto cabinets turned off, clicking on the color swatches will open a sub menu of different shapes to work with including a tall floor-to-ceiling cabinet and a very short cabinet to give refrigerators a built in look.

You must click on a particular shape to see what it will look like in game as some of the upper cabinets have glass fronts with dishes showing through. As with the counters, you can use these cabinets anywhere you like. Consider using them in a bathroom for a built in effect, or as a media center in your living room. The lighting is another set of objects with an additional menu to explore.

The lighting menu can only be accessed in live mode. If you are building without a Sim on the lot, you will need to move one in if you plan to change the lighting scheme. While in live mode, click on any light to open the menu.

You will have the following choices which can be applied to the particular light in question or all lighting on the lot:. When there are no Sims present or the Sims are sleeping, the lights will automatically turn off. Having auto lights on during gameplay can be an added way of keeping track of your sims. With auto lights turned off, the lighting will stay the same all the time. You will find an array of different colors that can be used. Try experimenting with colors to give your rooms a festive or unique look.

Remember, you can have a different color in each light or you can keep them all the same. It is up to you. This allows you to set how strongly the light is emitted in order to get the exact mood and look you desire.

Do your white objects look a bit dingy or yellow? Try changing the lighting to a cooler white to correct this. The search function is a fantastic innovation guaranteed to make building much easier. Looking for a stack of books? Just start typing in the name or description of whatever you are looking for in the search box, and the game will automatically bring up anything that has those letters in the name.

To help pin point your search, it tells you both the name of the object and where in the catalog it is located. Click on any of the listings and you will be shown that object and its place in the catalog. You can use a descriptor word such as modern or small to narrow your search. It is not limited to furniture. Another handy way to save time and easily locate objects is the filter system.

You can filter by style, by colors, or by content. You can use one or all of these filters at the same time. When a filter is active, the build buy catalog will only show you those items that fit the categories you have selected.

You may select as many or as few as you like. With the filter now active, the catalog will only show you those items that fit that tag. TIP: Using the style filter can be tricky and often frustrating. Proceed with caution. Colors — This is an extremely helpful filter to use when you are decorating your house! Click on the color filter and select the color or colors you are looking for and when you browse the catalog, you will only see items in those colors.

Everything that is blue will be right there in front of you. This works for construction items too. If you are considering a particular paint color, using the filter for your search will help you see all of your options in one place. It can make decision making and decorating so much easier. Content currently offers two tags: purchased and unlocked. Purchased will no doubt become much more useful in the future when DLC is released. Another place to look for stuff to use in your game is the Debug menu.

If you are not familiar with the debug objects, these are items that appear in the game but are not normally available in the buy catalog. Then, go to the search function and type in debug in the search field. When you hit enter, the entire catalog is unlocked and shown…including the debug items. You can find many collectibles, books, and unique objects to use in your buildings. If you plan to share your creation, be aware that the debug items do not transfer.

Another handy set of objects you will find in the debug section is the invisible light set. Sound confusing? These allow you to shine light on an area without a visible light source. You can also use them to highlight a dark corner or emphasize a feature on a wall. You will then see the invisible lighting in the miscellaneous section of the lighting catalog.

There is no lighting menu for them and you cannot place them at different heights. Sims can pass through them with no problem. You will, however, see some odd lighting effects when that happens. You may need to layer several of them to get the level of illumination you need. Is the exterior of your home a bit dark at night?

You can add some invisible lighting to impart a subtle glow and increase visibility. This footprint will show you how much space to allow for that object.

When it is green, everything is fine. If it turns red, the object cannot be placed because there is not enough room for the object to be used by Sims or it is colliding with another object.

Pay attention to the arrows on the footprints as they indicate the front of the object. The footprint is a great guide as to whether or not a Sim will be able to use the item where it is placed.

In the example below, it seems like the chairs are too close together…and way too close to the fireplace…to be usable. However, the footprint is green. Pop into live mode and it turns out a Sim can use the chair without being blocked. That includes placement between two wall units something windows cannot do and multiple objects on the same wall unit.

This means you can place wall objects on or over windows with no problem and no cheats. A half unit is all that is required. This allows the use of full sized beds in smaller spaces. If you place a light at the top of a two story room, the lighting will go all the way down the room. If you delete a wall, anything on the wall will disappear; however, if you push or pull the walls, any objects that can fit in the new space will remain intact. Things that will be deleted will highlight in yellow and things that will go along for the ride will not.

In the example below, we can see that the counter, wall, and flowers will be deleted if we bring the wall in, but the wall sconce and the floor plant will move along with the wall and stay. When you make a room bigger, nothing is deleted. Objects on walls will follow the walls, but other things may need adjusting.

Of course, with great power comes great responsibility. Wall art, sculptures, landscaping and the like are all ideal candidates for some creative moving of objects. This is the best way to minimize weird glitches and odd effects. If you decide to use functioning objects in your MOO creation, be sure to playtest them thoroughly before sharing. Once again, proceed with caution. You will find that while MOO allows you to place one panel windows across two wall units, or place two individual windows on the same wall panel, the results are less than desirous.

You just have to keep one panel windows on one panel only and keep the two windows on the same level. This happens as the two textures fight each other and is unavoidable. It is up to you to decide if it is a deal breaker or not. You can snug an object closer up to a wall, but be mindful that you might be placing part of the object through the wall.

This could prevent a sim from using whatever object is located there or just look weird. When you use MOO to place an object, do a quick all the way around to check for these problems. In the box, enter bb. You will get a message saying the Move Objects cheat is now on. Open the cheat box and enter bb. You will get a message telling you the cheat has been turned off. Once MOO is active, you will find that the footprints for items are still visible, but they no longer limit or prevent you from placing an item where you wish.

This allows complete off grid placement so you can nudge an item into the exact place you want it to be. Want that end table to be closer to a chair? You will find that some objects on slotted surfaces, such as coffee tables or counters, resist off grid placement with MOO and the alt button.

With patience, you can nudge some things into place. Just keep moving the object around on the surface very slowly while holding alt. You can also manipulate the height placement of objects. To do this, select the object you want to move and click on 9. The object will move up incrementally, so keep hitting 9 until it is at the height you desire.

Those empty shelves no longer have to be empty! For a more natural, cluttered effect, rotate items slightly when grouping them together. Combine pillars or sculptures with fencing to create a whole new look. Bring the exterior plants and flowers inside!

Remember to rotate plants slightly as you place them to keep things from looking too artificial and repetitive. You can also layer two plants together to make your own botanical creation. With MOO, you can place just about anything in or near water features. Enhance your pool with landscaping or sculptures to get the look you want. As with all MOO objects, be aware that sometimes Sims will not be able to use oddly placed items. There is so much you can do with the MOO cheat it would be impossible to cover it all.

Hopefully these basic ideas show some of the possibilities open to you. Before you share a creation with MOO effects, be sure to thoroughly playtest the lot and any objects you have moved. Some things seem to function just fine regardless of location, but others cannot be used by sims.

They might look a little odd talking to a wall, but they are able to gain skill points and access all interactions regardless. Other objects do not function properly which will make sims frustrated and cancel out of queued actions. This means go into the location you wish to place the lot first, then place the lot either from your library or the Gallery directly Another way to ensure that everything transfers is to have the MOO cheat active when you are downloading a lot with MOO effects.

When sharing a lot with MOO effects on the Gallery, be sure to mention it in your description along with the instruction to place lot from Build Mode. This will allow other simmers to see your creation as you intended…with no missing objects or glitches. NOTE : Players are reporting that MOO effects seem to be vanishing at unexpected times, such as when lots are changed or when a game is saved and reloaded. EA is aware of this and the team is looking at it.

For now, be aware that any lot with MOO effects might experience issues with disappearing objects. Not sure how to get started when it comes to furnishing the interiors of your buildings?

They can be a great kick start for your own design and a good source for ideas. You can take any styled room and move things around or change the color scheme to make it your own. If you decide you want to do it all yourself, here are some basic steps to get you going in the right direction:.

This will serve as the focal point to build the room around. For the living room, it would be the sofa. In the kitchen, the counters. For bedrooms, the bed. Step 2 Next place other large furniture items such as tables, chairs, or book cases. Try to keep the room balanced. Step 3 When you have the furniture placed, choose your wall coverings and floor coverings.

Use the colors of the furniture as your guide. Choose one or two colors similar to that found in the furniture and a completely different color as an accent. You can mix it up. Choose items that are in keeping with the furniture and feel of the room for a cohesive look. Build the look of the room around that item. See Lot Type Choose the biggest items on the list and place those first to use as a guide for the rest of the lot. Venues attract crowds, so be sure to leave plenty of open spaces for Sims to congregate.

Try hanging a couple of temporary ceiling lights the Snoboll Pendant Light seems to throw off the most light just so you can see what you are doing. You can replace them with other light sources later.

You can use the invisible lighting along with other lights at the same time to get the appropriate brightness. The image on the left feels chaotic because three very different rooms open into each other. When this happens, treat them more as one large room and use the same style and similar colors for a more harmonious feel.

It might sound counter-intuitive, but there are more color options for wall textures than there are for beds. The odds of you finding paint that goes with the bed you chose is much higher than finding a bed to match your walls. Try starting with one main color and one or two accent colors to keep a room cohesive. A feminine, flirty Sim would decorate her space much differently than an aggressive Bro. A foodie Sim in the culinary career track will want a nice big kitchen, while an artistic Sim might need an inspiring place to paint.

A rug, a nice plant and a couple of pictures on the wall can make a room go from so-so to so nice! And, as you add things that increase the environment score, you will find that your Sims get a mood boost from being in the room. From got idea to practice my architecture and urban planning talent in The Sims 2, to build a big town from scratch, with high-density apartment-like buildings.

The Sims 2 Apartment Life was not launched that times. I planned several building prototypes, the first ideas was to built functional and nice shaped apartment buildings, only one row at street, and only buildings in a lot. But later I choose smaller and more non-functional blocks, simple and cubist blocks without balconies or other decorations, and copy same lots again and again, for time economy.

Now, with everything standardized, in November I started to build my first The Sims 2 urban town. I used IslaSegundo because it is the biggest map available in game, but after one week I abandoned the work because the city became too big, had too many lots and buildings, caused the game to run too slowly and even to crash I had a crappy computer too, MB RAM.

In April I decided to start another The Sims 2 urban town, this time I choose Pleasantview because is a small and flat neighborhood with nice street network, also it is the single Maxis-made map with streets enough closer to have no non-buildable tiles.

We are updating our broken link resources to include current and up to date resources for our readers. Our resource links are manually approved allowing us to mark a link as a do-follow link as well. If you may be interested please in being included as a resource on our blog, please let me know. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Notify me of followup comments via e-mail. Voila, your Sims will have two houses.

Then go upstairs by pressing the icon in the top right corner. Then get a sim to practice in the woodshop it only takes 4 mins. Then slowly get more constructs coins by collecting rent and practicing in the workshop. You must collect of these coins.

Story mode is a game mode for The Sims 2 for consoles. It is a goal based gameplay mode of the game in which various objectives must be accomplished to reach new areas, which unlock various items in the buy area of the free play mode. After you have finished building your ideal house, go back into the Neighbourhood screen. Select your house you want to make a copy of. You will be then told where your file your house has been saved to.

The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly million copies worldwide, and it is one of the best-selling video game series of all time.

Everyone using Windows 10 to play The Sims 2 should use the graphics rules maker. Use the graphics rules maker to play The Sims 2 on Windows Re: Reusing Sims 2 Codes? Just found out that yes you can reuse the game codes to play the game if you purchase used copies. Just move your lot bins files in your download folder. If the lots are installed, they will slide on over and be right in your game where you left them. A sequel, The Sims 3, was released in June The Sims 2 was a commercial success, selling one million copies in its first ten days, a record at the time.

During April , The Sims 2 website announced that million copies of The Sims series had been sold…. Use the level up button to put you physically at the second story. You can put the walls exactly where the ground floor walls are or you can build them in other spots to allow for a balcony.



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